A 3D racing game with responsive handling, track variety, vehicle upgrades, and competitive time trials.
We developed a 3D racing game that feels fast without becoming unreadable on mobile screens. Handling, camera work, and track design were iterated together to keep races exciting and fair.
Performance on mid-range devices was the biggest constraint. We reduced draw calls, simplified distant geometry, and kept frame rates stable during crowded race scenes.
Here are the key features and highlights of this project that show the product scope and delivery focus.
We developed a 3D racing game that feels fast without becoming unreadable on mobile screens. Handling, camera work, and track design were iterated together to keep races exciting and fair.
Performance on mid-range devices was the biggest constraint. We reduced draw calls, simplified distant geometry, and kept frame rates stable during crowded race scenes.